Blender – Better FBX Importer & Exporter (v5.4.0)
What is it?
Blender is lack of native FBX support, when we import some older and newer FBX files, it often fails. So I made a better FBX importer and exporter with official FBX SDK from scratch. The add-on is compatible with all FBX versions, from ASCII to binary, from FBX 5.3 to FBX 2020.
I have tested the importer and exporter with about one hundred commercial FBX files which made by 3d digital artists in 3ds Max, Maya or Cinema 4D, the add-on can import and export these FBX files successfully.
The exported FBX and DAE files have been verified in Unity Engine 2019, Unreal Engine 4/5 and Godot Engine v3.2 with no issues.
Features:
Supports Blender v2.82 – v4.0 alpha.
Supports importing PBR material from 3ds Max & Maya.
Supports exporting PBR material to Unity Engine & Unreal Engine 4/5.
Supports Blender Renderer, Cycles Renderer, and Eevee Renderer.
Supports N-Gons (Polygons consisting of more than 4 vertices).
Supports importing FBX, DAE, OBJ, DXF and 3DS files.
Supports exporting FBX, DAE, OBJ and DXF files.
Supports exporting FBX smoothing groups.
Supports automatic bone orientation.
Supports armature deform animation.
Supports exporting non-linear animation.
Supports shape key animation.
Supports multiple material sets.
Supports multiple UV sets.
Supports multiple vertex color sets.
Supports meshes attached to bones.
Supports mesh instances.
Supports generic node transform animation.
Supports dummy nodes.
Supports camera.
Supports lights.
Supports custom properties.
Supports importing vertex animation of Maya format(.mc/.mcx) and 3ds Max format(.pc2).
Supports exporting vertex animation of Maya format(.mcx) and 3ds Max format(.pc2).
Compatible with all FBX versions.
Supports exporting from any generic rigging system.
Supports exporting game-friendly armature from Rigify Auto-Rigging System.
Supports importing Blender friendly armature and 3d models.
Supports exporting game engine friendly armature and 3d models.
Supports importing multiple files in batch.
Supports exporting to separate files in batch.
Supports exporting multiple actions or multiple NLA tracks.
Supports concatenate multiple animations into single animation.
Supports UDIM mapping.
Supports Unity Engine 2019, Unreal Engine 4/5 and Godot Engine v3.2.
Supports Windows, Linux and macOS.
Limitations:
Does not support IK bones*.
Does not support custom bone shapes.
Does not support multiple bind poses.
Change Log:
[2023-09-18]
Release version 5.4.0
New ‘Godot Engine’ material style, supports all the PBR channels in Godot Engine v4.1.1.
Fix the ‘Apply Modifiers’ bug which was introduced since v5.3.5.
https://blendermarket.com/products/better-fbx-importer--exporter
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